About
Methodology & data
Tier list
Archetypes are ranked by their share of tournament tops: top-cut finishes, or top 4 at events without a cut, divided by all tops in the selected window. Tiers: S ≥ 12%, A ≥ 6%, B ≥ 3%, C ≥ 1%. Trends compare the window with the one of equal length right before it.
Win rates
Match win rate over best-of-three matches, draws counted as half a win, mirror matches and byes excluded. The ± figure is half the width of a 95% Wilson score interval, so small samples read as uncertain rather than extreme. Conversion is an archetype's top-cut rate divided by the field's (1.00× = average).
Archetype classification
Every imported decklist is classified automatically. Candidates are archetypes on the same ink pair; each has weighted signature cards, and a deck is scored by the weighted share of that signature it plays (partial credit for fewer copies). Below 35% the deck goes into its ink pair's “Rogue” bucket. When enough Rogue decks share the same core cards, they become a new archetype, named after their most distinctive character until the community settles on a name.
Card usage
“4× in 98%” means 98% of lists in scope play the card, and 4 is the most common copy count among them. Cards are grouped as core (85%+), flex (25–85%) and tech (under 25%). Arrows flag a change of 10+ points against the previous window.
Data sources
Card text, images, legality and prices come from the Lorcast API. Tournament results (standings, public decklists and round-by-round pairings) are collected from Lorcanahunter, which mirrors PlayHub, Melee and TopDeck.gg events. Only players who published a list are counted, so an event's field share reflects its public lists. Some sources publish pairings without results; those matches don't count toward win rates. Only events since the last Core rotation (July 17, 2026) are included.
Archetype names and seed signature cards follow the community naming used by inkDecks; each signature is then extended with the cards that real lists of that archetype play and other lists on the same ink pair don't.
Everything shown is also available as JSON at /api/meta. See the privacy notice for how player names are handled.